Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Cell Defense
Commodore 64
1984
Celtic Kings: Rage of War
Windows, Mac
2002
Centurion: Defender of Rome
DOS, Genesis, Amiga, FM Towns
1990
Chain Of Command: Eastern Front
Windows
2005
Chain of Command
Windows
2004
Chain Reaction
Atari ST
1991
Chain Reaction
DOS
1996
Chain Reaction
Windows
2002
Chainz 2: Relinked
Windows
2005
Challenge Derby
SG-1000
1984
Champion Baseball
Arcade, SG-1000
1983
Champion Billiards
SG-1000
1986
Champion Golf
SG-1000
1983
Championship Soccer '94
SEGA CD
1993
Champion Tennis
SG-1000
1983
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