Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Castle Adventure
DOS
1984
Castle of Dr. Brain
DOS, Mac, Amiga
1991
Castles & Catapults
Windows
2003
Castles II: Siege & Conquest
DOS, Mac, Amiga CD32, FM Towns
1992
Castle Strike
Windows
2004
Castlevania: Order of Shadows
J2ME
2007
Castrol Honda Superbike 2000
Windows
1999
Castrol Honda Superbike World Champions
Windows
1998
Catacombs
ZX81
1981
Catapults
Windows, Linux
2002
Catcher
DOS
1994
Cat 'n Mouse
DOS
1986
Cattivik: The Videogame
Amiga
1992
Caverns of Kroz II
DOS
1990
Caverns of Zoarre
DOS
1984
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