Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Cannon Fodder
DOS, Genesis, Amiga, 3DO, Atari ST and 4 more...
1993
Canton
Amiga
1991
Capitalism
DOS, Mac
1995
Capitalism Plus
DOS, Windows
1997
Capworld
DOS
1991
Car Licence
Game Gear
1995
Carlos Sainz
DOS, MSX, ZX Spectrum, Amstrad CPC
1990
Carlos Sainz Rally 4x4
J2ME
2006
Carrier Command
DOS, Mac, Commodore 64, Amiga, ZX Spectrum and 2 more...
1989
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific
Commodore 64, Apple II
1984
Cars: In the Fast Lane
V.Flash
2006
Cars: The Road to Learning!
ClickStart
2008
Casa dos Artistas 3D
Windows
2004
Casino Inc.
Windows
2002
Casper
SEGA Saturn, 3DO
1996
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