Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Decimal Discovery
Apple II
1986
Decimal Dungeon
Commodore 64
1983
Deep Sea Tycoon: Diver's Paradise
Windows
2005
Defcon 5
DOS, Commodore 64, Amiga
1987
DEFCON: Global Nuclear Domination Game
Windows, Mac, Linux
2006
Defend The Alamo
DOS
1994
DeJig: Aqua World
SEGA Saturn
1997
DeJig: Lassen Art Collection
SEGA Saturn
1997
DeJig: McKnight Art Collection
SEGA Saturn
1997
DeJig: Tin Toy
SEGA Saturn
1997
Delidash
Windows
2003
Delisoba Deluxe
SEGA Saturn
1997
Delta Man
Commodore 64
1986
Demise: Rise of the Ku'tan
Windows
2000
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