Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Dawn of empire
Windows
2002
Dawn of War
Windows
1998
Dawn Patrol
Apple II
1982
Dawnspire: Prelude
Windows
2006
Day of the Pharaoh
DOS, Amiga, Atari ST
1989
D-Bug
Commodore 64, Atari 8-bit
1983
D-Day
DOS, Amiga, Atari ST
1992
D-Day
Windows
2004
D-Day
Amstrad CPC
1992
Deadline
DOS
1996
Deadstick: Land the Space Shuttle
Atari 8-bit
1982
DEaktivacija
Windows
2003
Death Race 82
Apple II
1982
Deathsmiles II: Makai no Merry Christmas
Arcade
2009
Death Trap 2: The Unlocked Code
J2ME
2007
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