Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Demolition Derby
Arcade
1984
Desert Law
Windows
2005
Desert Rats vs. Afrika Korps
Windows
2004
Designasaurus II
DOS
1990
Design Your Own Railroad
DOS, Mac, Apple II
1992
Desperados 2: Cooper's Revenge
Windows
2006
Desperados: Wanted Dead or Alive
Windows
2001
Desperate Housewives: The Game
Windows
2006
Despotik Design
Amstrad CPC
1987
Destiny
Windows
1996
Destroy All Humans! Crypto Does Vegas
J2ME
2007
Destroy All Humans!
J2ME
2005
Deuce
Atari ST
1992
Devon Aire in the Hidden Diamond Caper
Commodore 64, Amiga, ZX Spectrum, Atari ST, CDTV
1988
Dharma Dōjō
Arcade
1994
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