Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Draky and the Twilight Castle
Symbian
2011
Dreams to Reality
Windows
1997
Dream Warrior
DOS, Commodore 64, Amstrad CPC
1989
Drive Green
Windows
2008
Drömjobbet i Rosemond Valley
Windows
2002
Drop and Blow
Windows
2006
Drop-Drop
DOS
1992
Drop It!
Atari 8-bit
1993
Droplitz Delight
J2ME
2010
Drop Mania
Windows
1999
Drop!
Windows
2002
Dr. Pimple's Dog
Commodore 64
1983
Dr. Robotnik's Mean Bean Machine
Genesis, SEGA Master System, Game Gear, Palm OS
1993
Dr. Rudy
DOS
1992
D's Diner: Director's Cut
3DO
1996
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