Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Double Talk: Sports Edition
Windows 3.x
1994
DQ Tycoon
Windows
2008
Dračí Historie
DOS
1995
Dracula
VIC-20
1982
Dragon Crystal
SEGA Master System, Game Gear
1991
Dragon Force II: Kamisarishi Daichi ni
SEGA Saturn
1998
Dragon Force
SEGA Saturn
1996
Dragonia
ZX Spectrum
1988
Dragon Isles
DOS
1993
Dragon Mania
J2ME, BlackBerry
2013
Dragonsbane
ZX Spectrum
1984
Dragonsphere
DOS
1994
Dragon Throne: Battle of Red Cliffs
Windows
2001
Dragster
Atari 2600
1980
Drakkhen
DOS, Amiga, Atari ST, FM Towns, Sharp X68000
1990
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