Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Disney's Treasure Planet: Battle at Procyon
Windows
2002
Divine Divinity
Windows
2002
DJ Wars
SEGA Saturn
1997
Doggie Dash
Windows
2008
Dogs of War: Battle On Primus IV
Windows
2000
Domácí násilí: Game over
Windows
2003
Dominant Species
Windows
1998
Dominetris
ZX Spectrum
2005
Dominion: Storm Over Gift 3
Windows
1998
Dominium
DOS, Amiga, Atari ST
1992
Dominus
DOS
1994
Donald Trump's Real Estate Tycoon!
Windows
2002
Dora the Explorer: Friends! ¡Amigos!
ClickStart
2007
Dossier Desiree
Windows
1997
DoubleLink
DOS
1991
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