Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Ducati World Championship
Windows
2006
Ducati World: Racing Challenge
Windows
2001
Duck Doom
Windows
2004
Ducks
DOS
1998
Duel
PC-88
1989
Dune 2000
Windows
1998
Dune
DOS, Amiga, SEGA CD
1992
Dune II: The Building of a Dynasty
DOS, Amiga
1992
Dune IV
Windows
2004
Dune: The Battle for Arrakis
Genesis
1994
Dungeon
PC-88
1983
Dungeon Campaign
Apple II
1978
Dungeon Hack
DOS
1993
Dungeon Hunter III
J2ME, MRE
2012
Dungeon Hunter II
Symbian
2011
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