Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Gender Wars
DOS
1996
General Chaos
Genesis
1993
Genewars
DOS
1996
Genghis Khan
DOS, MSX, ZX Spectrum, Amstrad CPC
1991
Germ Crazy
Amiga, Atari ST
1991
Gettysburg: An Interactive Battle Simulation
Windows 3.x
1993
Gettysburg: Civil War Battles
Windows
2002
GFL Championship Football II
TRS-80 CoCo
1988
GhostBlood
Windows
2003
Giants: Citizen Kabuto
Windows, Mac
2000
G.I. Combat: Episode 1 - Battle of Normandy
Windows
2002
Gigalomania
Symbian
2012
Ginga Eiyū Densetsu
SEGA Saturn
1996
Ginga Eiyū Densetsu Plus
SEGA Saturn
1997
Gizmondo Motocross 2005
Gizmondo
2005
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