Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Galactic Attack
Apple II
1980
Galactic Conquest
Commodore 64
1983
Galactic Empire
Atari 8-bit, Apple II
1981
Galactic Trader
Atari 8-bit, Apple II
1981
Galaxy Math
Apple II
1982
Galaxy of 3D TetriMania
Windows
1998
Game Room
Windows, Mac
2002
Game Tycoon
Windows
2003
Garfield: Eat Your Words
Apple II
1985
Garfield Trivia Game
Apple II
1989
Gate 88
Windows, Mac, Linux
2004
Gato
DOS, Mac, Atari 8-bit, Atari ST, Apple II
1984
Gazza II
Commodore 64, ZX Spectrum, Amstrad CPC
1991
Gear Stadium Heiseiban
Game Gear
1995
Gemz
Game Wave
2007
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