Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Freight Tycoon Inc.
Windows
2006
Friday Night 3D Bowling
Windows
2003
From ABC to XYZ
Apple II
1987
Frontline: Fields of Thunder
Windows
2007
Frozen Bubble
J2ME, Symbian
2006
Fructus
Windows, Windows 3.x
1996
Fruit Fall
Windows
2006
Fruit Salad
DOS
1997
Fun Freight
Windows
2008
Future Conflict
DOS
1998
Future Force Company Commander
Windows
2005
Gaelco Tuning Race Championship
Arcade
2005
Gaia Breeder
SEGA Saturn
1997
Gain Ground
Genesis, SEGA Master System, Arcade, TurboGrafx CD
1991
Loading
["..."]
...