Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Football Power
Arcade
2000
Force 21
Windows
1999
Forever Growing Garden
Windows 3.x
1993
Formula 1: Championship Edition
Windows
1998
Formula 1 Grand Prix
Amiga
1988
Formula 1
Dragon 32/64
1987
For the Glory: A Europa Universalis Game
Windows
2009
Foundation: Gold
Amiga
2000
Four Trax
Arcade
1989
Fowl Words: Farm Fresh Goodness
Windows
2003
Frac
DOS
1990
Fragile Allegiance
DOS
1997
Freak Out
DOS, Amiga
1992
Freedom Force
Windows, Mac
2002
Freedom Force vs The 3rd Reich
Windows
2005
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