Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
First Queen II: Sabaku no Joō
PC-98, Sharp X68000
1990
First Queen IV
DOS, PC-98
1995
First Samurai
DOS, Commodore 64, Amiga, Atari ST
1992
Five A Side Soccer
Arcade
1995
Five Card Drop
Windows
2000
Flappy
MSX, FM-7, PC-88
1984
Flash Attack
DOS
1989
Flash Gordon: Il Rapimento di Dale
DOS
1994
Flipster
Windows
2004
Flo-Boarding
N-Gage
2003
Flurkies
Symbian
2007
Flyspy
Amstrad CPC
1987
Follow That Sleigh!
Windows 3.x, Mac
1994
Foosball Champ 3D
Windows
2004
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