Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Final Fantasy VII
Windows
1998
Final Flight!
Commodore 64, Atari 8-bit
1983
Final Frontier
DOS
1989
Final Odyssey
Windows
1999
Finding Nemo: Sea of Keys
ClickStart
2007
Fire Department: Episode 3
Windows
2006
Firefighter Command: Raging Inferno
Windows
2004
Fire Fighter
Commodore 64
1982
FireFly Studios' Stronghold Crusader
Windows
2002
FireFly Studios' Stronghold
Windows, Mac
2001
Fire Pro Wrestling Combination Tag
TurboGrafx-16
1989
FireWall
Windows
1998
First Queen
PC-98, Sharp X68000
1988
First Queen III
PC-98
1993
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