Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Fate of the Dragon
Windows
2000
Feng-Shui Master
SEGA Saturn
1996
Fernando Alonso Racing
J2ME
2004
Ferrari Experience
J2ME
2002
Ferrero vs Moya Tennis
J2ME
2005
Feuerwache: Mission - Leben retten
Windows
2006
Field Day
Arcade
1984
Fieldrunners
Windows, J2ME
2012
Fighter Duel: Corsair vs. Zero
Amiga
1991
FIM Speedway Grand Prix 3
Windows
2008
FIM Speedway Grand Prix 4
Windows
2011
Final Conflict
Windows
1997
Final Demand: The Challenge
Windows
1999
Final Fantasy II
WonderSwan Color
2002
Loading
["..."]
...