Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Fallout 2
Windows, Mac
1998
Fallout
DOS, Mac
1997
Fallout (Demo Version)
Windows, Mac
1997
Fallout Tactics: Brotherhood of Steel
Windows
2001
Fantasia Diamond
ZX Spectrum, Amstrad CPC, BBC Micro, Electron
1984
Fantasy Empires
DOS
1993
Fantasyland 2041 A.D.
Atari 8-bit
1981
Far Gate
Windows
2001
Farm Frenzy
Symbian
2009
Farm
Windows
2009
Far Star
Apple II
1984
Far West
Windows
2002
Fast Action Paq: The First Challenge
Windows 3.x
1993
Fast Food Tycoon 2
Windows
2000
Fast Food Tycoon
Windows
1999
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