Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Googol Math Games
DOS
1989
Gorasul: The Legacy of the Dragon
Windows
2001
Gothic
Windows
2001
Gothmog's Lair
Commodore 64
1983
GP 500
Windows
1999
GP Rider
Game Gear
1994
GP vs. Superbike
Windows
2008
GP World
SEGA Master System, MSX, Arcade, SG-1000
1986
G-Quest
DOS
1997
Grapple
Apple II
1982
Great Battles of WWII: Stalingrad
Windows
2004
Great Invasions: The Darkages 350-1066 AD
Windows
2005
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