Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Great Swordsman
Arcade
1984
Green Berets
Windows
2001
Gridiron!
Amiga
1986
GROM: ...Terror in Tibet!
Windows
2002
Ground Control
Windows
2000
Ground Control II: Operation Exodus
Windows
2004
Ground Zero: Genesis of a New World
Windows
2006
Growlanser
Windows
2001
G.T. Block Challenger
Arcade
1978
Guadalcanal
Commodore 64, ZX Spectrum, Amstrad CPC
1987
Guard Force: Covert Strike
Windows
2004
Gumboots Australia
DOS
1990
Gundam RTS
Windows
2007
Gunpey EX
WonderSwan Color
2000
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