Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Gunpey
WonderSwan
1999
Gussun Oyoyo-S
SEGA Saturn
1996
Gyron Arena
ZX Spectrum
1985
Gyron
ZX Spectrum
1985
H2O
DOS
1996
Hacker II: The Doomsday Papers
PC Booter, Commodore 64, Amiga, Amstrad CPC, Atari ST and 2 more...
1986
Hamsters
DOS
1994
Hanagumi Taisen Columns
SEGA Saturn, Arcade
1997
Hanjuku Eiyū: Aa Sekai Yo Hanjuku Nare
WonderSwan Color
2002
Happy Pairs
Supervision
1992
Happy Tree Friends: False Alarm
Windows
2008
Hard Truck Tycoon
Windows
2006
Harihari Seal Paradise
Casio Loopy
1995
Harlan Ellison: I Have No Mouth, and I Must Scream
DOS, Mac
1995
Harley-Davidson & L.A. Riders
Arcade
1997
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