Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Harley-Davidson: Race Across America
Windows
1999
Harpoon Classic
DOS, Mac
1994
Harpoon Classic '97
Windows
1996
Harpoon II
DOS, Mac
1994
Harpoon II: Admiral's Edition
DOS
1996
Harpoon
DOS, Mac, Amiga
1989
Harry Potter and the Half-Blood Prince
J2ME
2009
Hash Blocks
Supervision
1992
Hatfields & McCoys
Windows
1999
Hatris
TurboGrafx-16, Arcade
1991
Hat Trick Hero '94
Arcade
1994
Haunting Starring Polterguy
Genesis
1993
Hazard
Windows
1998
Hearts of Iron
Windows, Mac
2002
Hearts of Iron: Darkest Hour
Windows
2011
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