Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Hurlements
DOS, Amstrad CPC
1988
Husita
DOS
1998
iBomber Defense
Symbian
2012
Icewind Dale
Windows, Mac
2000
Icewind Dale II
Windows
2002
Időlabirintus
Commodore 16, Plus/4
1987
Ieyasu Senki
SEGA Saturn
1997
IFR
Commodore 64, VIC-20
1983
IHRA Drag Racing: Sportsman Edition
Windows
2006
Iko San
DOS
1997
Imperial Glory
Windows, Mac
2005
Imperium Galactica
DOS
1997
Imperium Romanum
Windows
2008
Impossible Creatures
Windows
2003
Incadia
J2ME
2006
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