Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
IncrediBubble
Windows
2003
Independence War: Deluxe Edition
Windows
1999
Indiana Jones and the Lost Puzzles
J2ME
2009
Indian Mission
Amiga, Atari ST
1988
Industry Giant
Windows
1997
Industry Giant II
Windows
2002
Indy 500
Arcade
1995
Infestation
Windows
2000
Inherit the Earth: Quest for the Orb
DOS, Mac, Amiga
1994
Innocent Until Caught
DOS, Amiga
1993
Insane Speedway 2
Windows
1998
Insane Speedway
DOS
1997
In Search of the Lost Words
Windows 3.x
1996
Interdictor Pilot
Commodore 64, Amstrad CPC
1984
Intergalactic Trader
BBC Micro
1983
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