Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
International Moto X
DOS
1996
International Rally Championship
Windows
1997
International Tennis
Commodore 64
1985
Invasion
Symbian
2006
Invictus: In the Shadow of Olympus
Windows
2000
Invitation
Amstrad CPC
1987
I of the Enemy
Windows
2004
IperSoccer
Windows
2003
Irked
Windows Mobile
2001
Iron Cross
DOS
1994
Ironseed
DOS
1994
Iron Warriors: T72 Tank Command
Windows
2004
Ishar 2: Messengers of Doom
DOS, Amiga, Atari ST
1993
Ishar 3: The Seven Gates of Infinity
DOS, Amiga, Atari ST
1994
Ishar: Legend of the Fortress
DOS, Amiga, Atari ST
1992
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