Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Homeworld: Cataclysm
Windows
2000
Honour & Freedom
Windows
1999
Hooligans
Windows
2002
Hooray for Henrietta
DOS
1990
Horde
DOS
1999
Horse Racing Classic
Apple II
1982
Horse Racing Manager 2
Windows
2006
Hospital Tycoon
Windows
2007
Hostage: Rescue Mission
DOS, Mac, Commodore 64, Amiga, MSX and 5 more...
1989
Hostile Waters: Antaeus Rising
Windows
2001
Houdini Escape
Commodore 64
1983
Hoyle Casino Empire
Windows
2002
Hoyle Puzzle & Board Games
Windows
2008
Hui Buh: Das Schlossgespenst und die Geisterjäger
Windows
2006
Hundred Swords
Windows
2001
Loading
["..."]
...