Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Hiōden II
FM Towns
1994
Hired Guns: The Jagged Edge
Windows
2007
HMS Cobra: Convois pour Mourmansk
Amstrad CPC, Atari ST
1986
Hoccer
Arcade
1983
Hockey
Atari 8-bit
1981
Hockey Pista
Amiga
1990
Hockey Rage 2005
Gizmondo, Symbian, Zodiac
2005
Höllische Nachbarn
Windows
2005
Hogbear
DOS
1989
Hog Wild
Arcade
2003
Holiday Lemmings
DOS, Mac, Amiga
1993
Holiday Lemmings
DOS, Amiga
1994
Holiday World
Windows
2004
Homeworld 2
Windows, Mac
2003
Homeworld
Windows
1999
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