Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Herzog
MSX, PC-88
1988
Herzog Zwei
Genesis
1989
Hesperian Wars
Windows
1998
Hexion
Arcade
1992
Hextris
DOS
1991
Hexx: Heresy of the Wizard
DOS
1994
Highland Warriors
Windows
2003
High Noon: Gold City
Windows
2000
Highrise
Commodore 64, Atari 8-bit, Apple II
1983
High Rollers
DOS, Commodore 64, Apple II
1988
High Way Race
Arcade
1983
Hilfe! Ich bin ein Fisch
Windows
2001
Hillsea Lido
Amiga
1995
Hill Street Blues
DOS, Amiga, Atari ST
1991
Hinterland: Orc Lords
Windows
2008
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