Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
The Good Life
Windows
2000
The Great Ultizurkian Underland
DOS
1993
The Guild 2: Renaissance
Windows
2010
The Heroes of the 357th
DOS
1992
The History Channel: Crusades - Quest for Power
Windows
2003
The History Channel: Great Battles of Rome
Windows
2007
The Hobbit
PC Booter, Mac, Commodore 64, MSX, Amstrad CPC, BBC Micro
1983
The House of Usher
Atari 8-bit
1980
The Immortals of Terra: A Perry Rhodan Adventure
Windows
2008
The Incredibles: Mission Incredible
V.Flash
2006
The Inheritance: Chaos in Scotland
Commodore 64
1987
The Island of Dr. Brain
DOS
1992
The Keys to Maramon
DOS, Commodore 64, Amiga
1990
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