Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
The Desecration
Apple II
1982
The Elder Scrolls Travels: Shadowkey
N-Gage
2004
The Elder Scrolls Travels: Stormhold
J2ME
2003
The Faery Tale Adventure: Book I
DOS, Genesis, Commodore 64, Amiga
1989
The Fall: Last Days of Gaia
Windows
2004
The Fast Show Comedy Pack
Windows
1999
The Final Conflict
DOS, Amiga
1991
The Force
Commodore 64, ZX Spectrum
1986
The Forgotten Land
DOS
1995
The Game of Life
DOS, Amiga
1992
The Game of Trivia
Commodore 64
1983
The Gingerbread Man
Windows, Windows 3.x
1996
The Gladiators: Galactic Circus Games
Windows
2002
The Golden Horde
Windows
2008
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