Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Global Commander
Commodore 64, Amiga, ZX Spectrum, Amstrad CPC
1987
Global Domination
Windows
1998
Global Effect
DOS, Amiga, Amiga CD32
1992
Glory of the Roman Empire
Windows
2006
Goal FH
3DO
1995
Goal! Goal! Goal!
Neo Geo, Arcade
1995
Go Diego Go!: Learning Expeditions
ClickStart
2008
GodPey
Atari ST
2002
Godzilla: Rettō Shinkan
SEGA Saturn
1995
Gokuraku Jongg
Windows
2003
Goldilocks and the Three Bears
Windows, Windows 3.x
2001
Golem Crusades
Windows
2010
Golem
Windows
2002
Golf Resort Tycoon
Windows
2001
Gonzo Heads
Windows
2001
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