Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Keef the Thief: A Boy and His Lockpick
DOS, Amiga, Apple IIgs
1989
Keeper
Sharp X68000
1993
Keiba Saishō no Hōsoku
3DO
1994
Kemshu
ZX Spectrum
1989
Kerker
DOS
1994
Kero Kero Keroppi to Origami no Tabibito
3DO, FM Towns
1995
Kick Off: Jaleco Cup
Arcade
1988
Kick Rider
Arcade
1984
Kicks
DOS
1989
Kids on Keys
DOS, Commodore 64, ZX Spectrum, Atari 8-bit, VIC-20, TRS-80 CoCo
1984
Kid Vid Grid
Windows 3.x
1994
Kikstart 2
Commodore 64, Amiga, ZX Spectrum, Amstrad CPC
1987
Killer Klams
Apple II
1982
Killer Ring
Commodore 64, Amstrad CPC
1987
Kinetic Connection
Commodore 64, MSX
1986
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