Describes gameplay that happens without waiting for player input, e.g. in real time and not turn-based. Mostly used in describing strategy war games and historical simulation games.
Jumping Cross
Arcade
1984
Junior Brain Train: Logic Games
Windows
2008
Junior Brain Train: Memory Games
Windows
2008
Jurassic Park
SEGA CD
1993
Jurassic War
DOS
1997
Just a Life
Windows
2002
Jutland
DOS
1993
Kamikaze Cabbie
Arcade
1984
Kannan!
Windows
2000
Kargon
Amiga
1996
KART Racer
Windows
2009
Kawasaki Fantasy Motocross
Windows
2001
Kawasaki Jet Ski
Windows
2007
Kawasaki Quad Bikes
Windows
2007
Kawasaki Superbike Challenge
Game Gear
1994
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