DOS - 1990
Description of Pyro II
Without a doubt one of the most (if not THE most) entertaining ASCII games ever designed, Pyro 2 is novel in both gameplay and concept: you play a pyromaniac with fulfills his cruel streak by tying a long fuse to himself, then light the tail of it and sneak into the building to set fires on gas cans he hid earlier. Rack up scores by setting off as many gas cans as possible before escaping unscathed.
Pyro 2 is not as easy as it sounds. As you walk, the string trails behind you, burning, setting fire to pools of gasoline from tanks you've tipped over as you went, finally walking down the stairs to the next floor, laughing as you go. Unfortunately, the string is burning rather quickly, and having it catch up to you, or brushing up against one of the flaming walls, or being engulfed in the fireballs resulting from the flames reaching the gas tanks, is extremely unhealthy, to say the least. Luckily, the more flames you cause on a level, the slower the string burns, allowing you to escape more easily. Starting off in the IRS building, you move on to the White House, Buckingham Palace, all the way to the Kremlin, occasionally meeting interesting and historical personages on the way.
Strangely addicting, and with surprisingly good PC speaker sound effects, this game will keep you coming back for more as the pools of gas spread faster, and the explosions get bigger. Master pyromaniacs get to play the secret missions. Great fun!
Review By HOTUD
Captures and Snapshots
Comments and reviews
Juggernaut2k 2017-06-23 0 point
Thank you for having this. It is a clone of a game for Apple II from 1982 called Firebug (Muse Software), written by Silas Warner.
Hulsie 2015-05-02 1 point DOS version
I'm probably going to be put on some kind of watchlist for saying this, but "Pyro II" is a great game and is really, really fun. I used to play it all the time.
A Wise Old Man 2013-02-19 2 points DOS version
Most people don't know this, but when Congress was getting all pissy about games like Carmageddon, this game was one of those that one particular old bastard and his whore of a wife had submitted as evidence. When demonstrated, hardly any of those luddites could understand what they were looking at, and figured these two had just grabbed some art program and submitted it just to make the evidence stack look thick.
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