DOS - 1995
Description of Witchaven
Witchaven is a decent first-person shooter from Capstone/Intracorp that introduces a few innovations to the genre at the time (1995 - the era of Duke Nukem 3D and DOOM), but falls flat with repetitive gameplay and poor graphics.
The plot, should you feel it important in this sort of game, goes as follows: you are an intrepid hero chosen to enter Witchaven, Lord VerKapheron's Keep which has been overrun by evil creatures from the Nether Reaches. Your job is to kill them all before they could open a permanent portal that connects their world to ours.
The gameplay is a mix of Heretic and traditional RPG elements. As in Heretic, you will wield a number of weapons and can cast spells at the enemies. On the RPG side, we have 'realistic' factors such as the classic experience points to accumulate to gain experience levels. Higher levels grant you access to more powerful spells and better weapons handling. There are also numerous fantasy power-ups such as various magic potions, magic rings, amulets, etc. Weapons and armor also suffer from wear and tear: the weapons wear out the more you use them, and the armor wears out the more damage you sustain.
One big difference between Witchaven and Heretic (and other DOOM games) is that most of the combat is not conducted from long range, but hand-to-hand with close combat weapons such as knifes, swords, etc. There is a number of moves you can make with these hand-to-hand weapons, but ultimately the weapons feel too much like each other.
In typical Capstone fashion, the few good aspects of the game are overwhelmed by many bad aspects. For starters, the monsters look downright ugly. Sure, graphics is not the most important thing in games, but it is quite important in a first-person shooter - especially one that emphasizes so much close combat where you see your enemies up close most of the time. The monsters in the game are badly pixellated and downright ugly, and the dull color palette doesn't help things that much. It is hard to believe that this game is based on Build, the same 3D engine that powers Duke Nukem 3D: it looks more like some shoddy in-house engine.
The AI of monsters is also horrendous: once you attack monsters, sometimes they won't counter attack but even turn their back on you! Level design is also not worth mentioning: every level looks more or less the same as the last one, and there is no ingenuity at all in the design to keep you interested in the gameworld.
Overall, Witchaven was a decent attempt at creating a good close-combat-oriented FPS. But now that we have Interplay's far superior Die by the Sword, there is no longer any reason to tolerate Witchaven's ugly, pixellated monsters and uninspired gameplay. Pick up Interplay's game at your favorite software retailer and leave this average underdog alone.
Review By HOTUD
Captures and Snapshots
Comments and reviews
GoldenWolfe 2021-06-11 0 point
its ok game nothing horrible as some capstone tittles. Nothing really amazing just fine time killer.
sarcasm 2020-03-24 1 point
you can use BuildGDX to run the game. It also works with other masterpieces like Tekwar :))
itRocks 2018-11-28 0 point
I'm using the Linux version of DOSBOX 0.74 and this works out of the box with music and all! Cycles=24000... Even the jump works right!! Just had to modify mouse "Sensitivity" to 20. And play the game in 320x240 it runs much smoother. It's no use a game running at 640x480 if it runs like donkey a**
Skully 2016-12-06 3 points
If you are having trouble with the lack of sound, you'll need to run the included setup.exe file through DOSBox to set up the audio. Music/Sound ConfigurationExecute Sound Configuration Program. My setting are: [Select Digital] Sound Blaster, Port 220, DMA 1, IRQ 5 and [Select MIDI] Microsoft Sound System, MIDI Port 388. Hope this helps. :)
Frank 2016-09-15 0 point
Tried playing it years ago and got bored after awhile. It had lots of unique environments, but the progression from one to the next had no rhyme or reason. One level you're in a cavern, the next outdoors, the next in a castle.
Also, though there was a bow, most fighting was at close quarters. That got old quickly.
I seem to recall there were witches - young women of identical hairstyle and body type - I never figured out how to kill or neutralize. Tried to find a walkthrough, but apparently nobody ever wrote one.
Hieroglyphics 2015-05-01 0 point DOS version
The lack of sound is disappointing, but it ultimately kills the appeal of this game for me because that scary skull thing just isn't as impactful. ":l
indstr 2014-02-12 -7 points DOS version
Hm, I remember this, but it was pretty much just a crap HeXeN clone.
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Various files to help you run Witchaven, apply patches, fixes, maps or miscellaneous utilities.