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Beyond Castle Wolfenstein

DOS - 1985

Also available on: Apple II - Atari 8-bit - Commodore 64

Alt names A sequel to Castle Wolfenstein, Beyond Castle Wolfenstein: "Stop the Fuehrer"
Year 1985
Platform DOS
Released in United States
Genre Action
Theme Shooter, Stealth, World War II
Publisher Muse Software
Developer Muse Software
Perspectives Fixed / Flip-screen, Diagonal-down
Dosbox support Supported on 0.70
4.33 / 5 - 54 votes

Description of Beyond Castle Wolfenstein

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The sequel to Muse's revolutionary Castle Wolfenstein follows the same basic formula as the predecessor, while adding a host of new features that make gameplay more complex.

The plot follows where the first game left off: the brass at allieds headquarters are so impressed with your heroics in Castle Wolfenstein that they send you on a mission to assassinate Hitler. You must locate some explosives and set them outside Hitler's council room, then escape with your life.

The new features in Beyond Castle Wolfenstein make it even more innovative than the predecessor. You can now collect security passes, which can be used to give to the guards to gain access to rooms. You can also bribe them with money if you don't have the pass, although at higher levels they are more difficult to bribe.

You must also now be more careful when you kill the guards: if you leave any witnesses to the crime, they will ring the alarm, alerting tough, bullet-proofed Nazis to your location. Fortunately, you can now sneak into a room, and kill the guard from behind silently with a dagger. You can also find tool boxes and first-aid kits in supply closets, and you will be alarms to disable and guards to bribe. Unfortunately, you can no longer toss grenades and hold the SS guards at gunpoint, although all the new features more than make up for the inexplicable absence of these features.

With many more gameplay features, the same adrenaline rush, and more innovative ideas, BCW improves upon Castle Wolfenstein in every respect. With the addition of alarms and dagger, you can no longer afford the "shoot everything in sight" tactic of the original. This makes BCW probably the world's first "thinking man's action game".

Oh, and in case you are wondering, id Software licensed the name for their mega-hit Wolfenstein 3D from this venerable series. Truly a game that stands the test of time-- two thumbs up, way up!

Review By HOTUD

External links

Comments and reviews

Kevo 2022-04-16 3 points


Esfratch 2018-06-09 0 point

Download a emulator first of Apple ii i recomend the aplication of Basilisk to a emulator for old mac games and of course Basilisk ii can work on mac and windows plataform

GuyFawkes 2017-11-03 1 point DOS version

You know the source for the DOS version was released. There's also a more advanced source port with bug fixes available here:
The port still requires DOSBox, but has the speed/cycle issue fixed.

Hafb8kd 2017-03-19 0 point

Yes.. awesome game. Brings back my youth ;)
I had to slow the emulator almost all the way down to get it to play good. You can do that by pressing control f11 to slow down processor speed. Have fun!

D. Norton 86 2016-09-16 0 point DOS version

Top game !!

fdisk 2015-08-30 2 points

source code download:

Haltpass 2015-01-10 0 point DOS version

One of my favorite games of all time! Absolutely thrilled I can still play it

P Smith 2014-06-07 0 point DOS version

This game is great, but the constant crashing into walls is a bigger frustration with this game than it ever was in Aztec. Some will say, "Yeah, but you're not pointing your gun anymore!" Translated: It's not a bug, it's a feature.

The writeup on Battlezone describes it as possibly the first First Person Shooter, which may be true. But without Wolfenstein and Beyond Wolfenstein, there wouldn't be Wolf3D, no DOOM, no Quake or any other such shooter. It's funny how things turn out.

SS 2014-04-05 0 point DOS version

very good

MetalHead 2014-03-28 0 point DOS version

This is one of the first games. You have to slow down your emulator. i.e. DOSBox; 386_slow, simple core, 350 cycles.

Malik 2013-07-20 0 point DOS version

When I run the game the intro screens pops up, but after 2-3 second quickly runs through what looks like a mock run though of the game for about 10 seconds and then the entire game shuts down and I'm back looking at the D-fender application screen. Any ideas how to get it to respond? Speeds are also extremely high. I am able to slow it down using control F11, but that's the only thing I can do. Its still runs through its mock demo and then game shuts down.

Abaraka 2012-07-16 0 point DOS version

This is one of the best games ever. Simple in approach, yet very realistic.

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DOS Version

Apple II Version

Atari 8-bit ROM

Commodore 64 Version

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