Description of Santa Paravia and Fiumaccio
Probably one of Keypunch's best releases, Santa Paravia and Fumaccio is a fun empire management game with a strong emphasis on economics. Up to 8 players compete against each other in a bid to become the best ruler of a fictional Renaissance country. Gameplay is turn-based, with a very strong boardgame flavor. Each player takes turns issuing commands in different "phases," deciding on policies ranging from economic (e.g. how much grain to sell and release into public consumption, when to build marketplaces), military (e.g. when to buy additional forts and raise more platoons), and civil (e.g. how harsh a justice you want to dispense to your citizens). Lack of dynamic screens may make the game too "dry" for most gamers, but anyone who likes a thoughtful, statistics-based business game will probably find it interesting.
Lack of save game feature makes the game ideal as a quick multiplayer business game a la Monopoly that anyone who is interested in medieval business will enjoy, if he/she can get friends to join a game. Those who are looking for a more authentic Renaissance experience would do well to skip this one, and play Holistic Design's Machiavelli The Prince instead.
Review By HOTUD
Comments and reviews
gammi 2020-09-20 -1 point
can't download or play
we played this game way back years ago. loved it. tried all kinds of populace control. Found that strong cathedral worked best.
Bruce 2020-08-23 1 point
We played in computer class when I first started high school in 1990. It was on Apple computers. No mouse, green screens. I would say the good old days, but not so much, lol.
kyle 2018-05-04 1 point
Its like Holy Roman Emperor and Kaiser only set in Italy with more hands on elements
Kyle P 2017-07-15 1 point
Forgot all about this! A Nice little Feudal sim set in Medieval Italy!
I wish they still had good games like this.
Antoine Hugueney 2014-11-01 1 point DOS version
I enjoyed playing at the original Basic version in 1981 in New Hampshire. Then I exchanged a couple of e-mails with his original author, a high school (as far as I can remember) teacher teaching applied economics to his pupils.
The precise wording of the game is still apparent in above screenshots. Only the semi-graphical artistic work was added in between.
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Commodore 64 Version
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