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Santa Paravia and Fiumaccio

DOS - 1989

Also available on: Amiga - Commodore 64

Alt names
SP2003, Santa Paravia en Fiumaccio, Santa Paravia e Fiumaccio, Santa Paravia and Fiumaccio: The Tournament Edition, MacParavia
Released in
United States
Simulation, Strategy
Fantasy, Managerial, Turn-based
Keypunch Software, Inc.
Starsoft Development Laboratories, Inc.
1st-Person, Top-Down, Text-based / Spreadsheet
Dosbox support
Supported on 0.62
5 / 5 - 5 votes

Description of Santa Paravia and Fiumaccio

Probably one of Keypunch's best releases, Santa Paravia and Fumaccio is a fun empire management game with a strong emphasis on economics. Up to 8 players compete against each other in a bid to become the best ruler of a fictional Renaissance country. Gameplay is turn-based, with a very strong boardgame flavor. Each player takes turns issuing commands in different "phases," deciding on policies ranging from economic (e.g. how much grain to sell and release into public consumption, when to build marketplaces), military (e.g. when to buy additional forts and raise more platoons), and civil (e.g. how harsh a justice you want to dispense to your citizens). Lack of dynamic screens may make the game too "dry" for most gamers, but anyone who likes a thoughtful, statistics-based business game will probably find it interesting.

Lack of save game feature makes the game ideal as a quick multiplayer business game a la Monopoly that anyone who is interested in medieval business will enjoy, if he/she can get friends to join a game. Those who are looking for a more authentic Renaissance experience would do well to skip this one, and play Holistic Design's Machiavelli The Prince instead.

Review By HOTUD

Captures and Snapshots

Screenshots from

Comments and reviews

Kyle P 2017-07-15 0 point

Forgot all about this! A Nice little Feudal sim set in Medieval Italy!

I wish they still had good games like this.

Antoine Hugueney 2014-11-01 0 point DOS version

I enjoyed playing at the original Basic version in 1981 in New Hampshire. Then I exchanged a couple of e-mails with his original author, a high school (as far as I can remember) teacher teaching applied economics to his pupils.
The precise wording of the game is still apparent in above screenshots. Only the semi-graphical artistic work was added in between.

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