Worlds at War: Conflict in the Cosmos
DOS - 1991
Description of Worlds at War: Conflict in the Cosmos
Worlds at War is a lackluster space war game that tries to compete with SSG's classic Reach for The Stars by offering some new features, but is ultimately marred by a poor user interface and AI. The gameplay will be familiar to fans of 4X genre: manage your factories, build units, then expand and conquer the opposing side with your fleet.
The problem is that the game is very abstract, with little random elements that would enliven the experience. Whereas Reach for The Stars could get away with being abstract and spreadsheet-oriented on account of its rock-solid AI that SSG is famous for, the weak AI in Worlds at War makes gameplay a tedious, repetitive affair after the novelty of boardgame-style interface wears out. If you like 4X games that focus on resource allocation and strategic planning, Worlds at War is worth a try... if only for the first few minutes it will take to realize how much better Reach for The Stars is.
Thumbs down for this average underdog.
Review By HOTUD
Captures and Snapshots
Comments and reviews
Write a comment
Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Worlds at War: Conflict in the Cosmos , read the abandonware guide first!
Download Worlds at War: Conflict in the Cosmos
We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentation when possible. If you have additional files to contribute or have the game in another language, please contact us!
Fellow retro gamers also downloaded these games: