Altered Destiny

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Altered Destiny

DOS - 1990

Also released on: Amiga

Year 1990
Platform DOS
Released in United States, Germany
Genre Adventure
Theme Graphic Adventure, Puzzle elements, Sci-Fi / Futuristic
Publisher Accolade, Inc.
Developer Accolade, Inc.
Perspective 3rd-Person
Dosbox support Fully supported on 0.70
4.54 / 5 - 11 votes

Description of Altered Destiny

Designed by Michael Berlyn (of Infocom's Infidel and Polarware's Oo-Topos fame), this is a bizarre text-parser/graphical adventure game with a cliche premise: after being sucked into your TV by a powerful alien, it is up to you to save the galaxy.

The parser recognizes a wide range of words, and some puzzles are quite difficult, although all of them are logical once you figure out what to do. Recommended for its overall wackiness and good puzzles.

Review By HOTUD

External links

Comments and reviews

CEN 2020-08-19 1 point DOS version

Even for its age (1990), it's an old-fashioned adventure with text-parser.
MCGA can be selected, but the graphics look like EGA-style but are colourful and partly bizarre.
Anyway, it's a nice, imaginative and atmospheric fantasy adventure.

cen 2019-03-05 2 points DOS version

It's the one and only adventure of Accolade which I know.
Despite of its age (1990), this is an old-fashioned one with text-parser but imaginative.
The nice EGA-graphics are colourful and partly bizarre (unfortunately not VGA).

CEN 2019-03-03 1 point

Also for a game of 1990 an old-fashioned adventure with text-parser but very imaginative and nice EGA-graphics (unfortunately not VGA).

Shadechange 2017-12-06 0 point

Hated this game could never figure out the part where you had to step on a certain floor pattern

Miss Pineapples 2016-02-26 0 point DOS version

Which file do you use to launch the the game?

Justyn 2009-09-30 1 point DOS version

A very odd game. Many alien looking places and creatures. But it was very fun to play. The hardest part for me was figuring out how to ride the creatures up and down the first part of the game. Another hard thing was the syntax you have to use to fill the tube with the shapes (which was, point tube at shapes, or something like that). It was hard for me to tell the big floaters vs the small floaters. Once you get use to what to do and the correct syntax it is fun.

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Other Releases

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