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Carrier Strike Add-On

DOS - 1992

4.44 / 5 - 9 votes

Description of Carrier Strike Add-On

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This is an addon for Carrier Strike: South Pacific 1942-44.

From the add-on Readme file :

CARRIER STRIKE Version 1.1 Changes

OPERATIONAL LOSSES When aircraft land there is a chance they will become damaged. For each aircraft that land there is a percentage chance of damage equal to TIME-IN-AIR x 2.

AIRCRAFT REPAIRS Each air group may repair 1 aircraft per turn on the following turns: 2200,2220,2240,2300,2320,2340

DECLINING BATTLES The computer opponent will decline battle if it has insufficient carrier forces to fight a competitive battle. In the 1.0 version the computer opponent would always fight if it had 2 carriers, one of which was a fleet carrier.

EMERGENCY LANDINGS The human player is now given some control over diverting aircraft when their home carrier has flight deck damage. The LIST CAP, LIST TF SEARCH and EXAMINE STRIKE functions may be used to divert aircraft to a different carrier. Only the hilighted units on the display may be diverted. Select the unit to be diverted by pointing the mouse at the unit and clicking the left button or pressing the letter key (A-?) that corresponds to the unit. The eligible carriers will be listed along with the number of aircraft already assigned to them and the range the aircraft must fly to reach them. Aircraft may still be automatically diverted when their home carriers are badly damaged.

CARRIER STRIKE Extended Scenarios

The EXTENDED SCENARIOS DISK may be ordered direct from SSI.

WAKE ISLAND (December 1941) As the Japanese invasion forces returned to Wake Island, the USN sent the SARATOGA and LEXINGTON to support the defenders. The Japanese detached HIRYU and SORYU from the Pearl Harbor Strike Force to cover the attack. Due to difficulties in refueling and coordinating their effort the USN carriers aborted their rescue mission.

PLAN ORANGE (January 1942) Presumes the Japanese did not raid Pearl Harbor. The USN Battleships begin their advance across the Pacific as the Japanese invade Wake Island. LEXINGTON, SARATOGA and ENTERPRISE encounter AKAGI, KAGA, HIRYU and SORYU each scouting ahead of their respective battle fleets.

ROSSEL ISLAND (March 1942) Presumes the USN lost carriers ENTERPRISE and LEXINGTON at Pearl Harbor. British carriers INDOMITABLE, ILLUSTRIOUS and HERMES with USN carriers YORKTOWN and HORNET attempt to block an early Japanese strike towards Port Moresby. Japanese carriers AKAGI, HIRYU, SORYU, SHOKAKU, ZUIKAKU and RYUJO lead the Japanese invasion.

GUADALCANAL (August 1942) Presumes the Japanese never attacked Midway. The Allies attempt to hold their beachead on Guadalcanal against a 'full strength' Japanese counterattack. Carriers AKAGI, KAGA, HIRYU, SORYU, SHOKAKU, ZUIKAKU, RYUJO and ZUIHO cover Japanese Transport, Bombardment and Surface Combat task forces. American carriers SARATOGA, ENTERPRISE, YORKTOWN, HORNET and WASP rush to the aid of the Marines at Henderson Field.

OPERATION KE (February 1943) Presumes the Japanese persisted in their attempts to retake Henderson Field. Japanese carriers ZUIKAKU, JUNYO, HIYO and ZUIHO cover a major Tokyo Express mission. The Allies counter with carriers ENTERPRISE and SARATOGA to cover their own resupply effort.

CARRIER STRIKE Campaign 1947 Changes

INTRODUCTION The Campaign 1947 scenario presumes that the arms race between the Japanese and the Allies continued for 5 more years before war broke out in the Pacific. Campaign 1947 will allow for up to 12 battles (1 battle per month from January to December). New ships, aircraft, weapons and rules will be introduced for this scenario.

AIR TO SURFACE MISSILES Specialized land based air groups will be equipped with air to surface anti-ship guided missiles. The ASMN-2 Bat I will be carried by TBF and A-26 bombers. The ASMN-3 Bat II will be carried by the B-29. The MXY7 Okha will be carried by the BETTY. The MXY9 Shuken will be carried by the RITA. Bombers carrying air to surface missiles will be immune to flak. Flak WILL reduce the chance of the missile hitting it's target.

NIGHT OPERATIONS Specialized fighter, bomber and patrol air groups may be capable of flying NIGHT combat missions. Night capable air groups will have an 'N' after their name on the flight deck display and the airfield display. These units may fly CAP, Long-Range CAP and Search Missions during night turns. Air strikes may not attack at night but armed search aircraft may attack enemy ships at night. Night fighters flying CAP may engage and destroy enemy search aircraft the same as in daylight.

AIRCRAFT REPAIRS - NIGHT AIR GROUPS Each night air group may repair 1 aircraft per turn on the following turns: 1000,1020,1040,1100,1120,1140

HEAVILY LOADED AIRCRAFT Aircraft are considered to be heavily loaded only if WEAPON WARHEAD is greater than AIRCRAFT LOAD x 2.5. This allows aircraft like the AD-1 Skyraider with a maximum load of 50 to carry a 2000lb Bomb with a Warhead of 95 and NOT be heavily loaded.

Carrier Strike Add-On is an addon for Carrier Strike: South Pacific 1942-44, you will need the original game to play.

Captures and Snapshots

Comments and reviews

Kiasu 2013-05-02 0 point DOS version

Link to the Carrier Strike manual:

Steve 2012-10-18 0 point DOS version

If anybody finds a lookup for pages marked as DUMMY, let me know as the hex editor found the above words and those pages didn't have any listed.

To make it work, after loading the original game into dosbox, just copy the files in this game into the directory done in dosbox for the original game replacing the older files. Start the game and everything works once you copy the files.

It did take me a bit to find the above pattern. I first had to find one that worked, searched using a hex editor the exe file, and found a list of name. Wrote those into a word processor and had it number them in order. After finding about four names, I was able to see the pattern that the name order matched the page order except once into page 34. After that was a matter of finding which pages had no words.

Steve 2012-10-18 1 point DOS version

Only one word per page, reference page to word with marks to verify.
1. Issue
2. Typical
3. Amount
4. Fleet
5. Transports
6. Battles
7. Covers
8. Exit
9. Reports
10. Window
11. Move – page 11
12. Consists
13. Button
14. Compass
15. Icons
16. Scuttle
17. Sunk
18. Accessed – page 18
19. Carrier – page 19
20. Merge
21. Detached
22. Group – page 22
23. Elevator
24. Limitations – page 24
25. Right
26. Position
27. Unarmed
31. Restrictions – page 31
32. Clicking
33. Ditched
34. Cursor
35. Press – page 35
36. Damaged
37. Disrupted – page 37
38. Flak
39. Carrying
40. Manner
41. Explosion
42. Burning – page 42, 6, 2
43. Surface – Page 43
44. Submarine
45. Role
46. Arrow
47. Hours – page 47
48. Secret
49. Options
50. Pointer – page 50
51. Direction
52. Mouse
53. Infinite
54. Best
55. Radar
56. Enjoy – page 56
57. Deck

Kiasu 2012-06-21 0 point DOS version

Very rare and hard to find addon.

Adds several interesting scenarios to the base carrier strike game. I attempted to get this from Gary Grigsby directly and his company go back to me saying they sold very few copies of this. Good to see it is now rescued from loss.

I like to think of sites like this as museums that keep this sort of stuff being lost forever.

Regarding the game. You will need to have the base game downloaded and installed first before unpacking it. Copy protection is manual look up so if you do not have the manual you may not be able to save the game. This could be an issue if you are playing the campaign so i suggest restarting until you guess right. The manual may be downloadable as a pdf from some torrent sites or if you are really lucky you may find it on ebay. The Manual is well worth having as it contains a lot of historical data in its own rite.

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DOS Version

ManualEnglish version 1022 KB

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