DOS - 1989
Also available on: Commodore 64
Description of Demon Stalkers
This relatively unknown top-down dungeon romp was one of the first RPGs that include a full-fledged dungeon editor program that allows you to design dungeons easily with a mouse-based interface (as shown in the screenshot).
The game itself is less appealing, as it's a typical dungeon RPG where you control a party of 4 characters in search of treasures. Still, it's a solid cross between Gauntlet and Bard's Tale that allows 2 players to play together. Recommended.
Review By HOTUD
Comments and reviews
Cluny 2022-08-14 0 point DOS version
The claim made in the comment below (by Gamerguy) is incorrect: the final level, Level 100, can be completed single-player (I did it myself just now). It helps to have one of each of the four relics by the time you reach that level, but it's perfectly possible.
GamerGuy 2022-04-24 -1 point
Used to play this as a kid, spent hours upon hours playing. Tip on this game though: If you want to beat Calvrak, you HAVE to play with 2 players. There is no way to single player level 100.
Is there no way to edit level 100??
The Pilgrim 2019-10-22 12 points DOS version
Unlike what the review says, in this game you do NOT control a party of 4 characters in search of treasure. Up to two players control a character in their descend through 100 dungeon levels, at the bottom of which a devil (or demon) awaits.
It's a gaunlet-like game, though I wouldn't call it a gaunlet clone. It focuses less in shooting monsters and more in finding you way through the maze-like levels.
1- The game manual incorrectly states that you must go down 100 levels and then get back up. That's false, as should become apparent the first time you are forced down a chute with no way back. You only need to go down 100 levels and kill the final boss.
2- In a two-player game, the manual advises to "specialize" each player, one getting the belts and helms and the other the wands. That's an stupid advice. It's best to keep both players balanced to maximize firepower, rather than leave one crippled. There are enough relics in the game to supply both players to maximum level.
3- The game is balanced for two-player game. That means the first few levels will be harder in single player, until you compensate the absence of a second player with the accumulation of all the firepower from relics on a single player.
4- Health is your most important asset, and there is only so much food around. The best way to lose the game is overexpend health at each level until you find yourself deadlocked because you don't have enough health to beat the next level. Having saved the game will not help you there, you will need to restart from the beggining.
5- On each level, your goal is to make it down the stairs with as much health as possible, not to kill the monsters. Never get into a fight unless you can't avoid it or there's something worth to gain (artifacts, food, etc.)
6- Always save at the start of the Level. Then you can casually explore the level and reload to beat it seriously. Even if you beat a level the first time, odds are you will lose far less health in a second run.
7- Be liberal with keys and death scrolls. Your pockets have a limit, and anyway there are probably going to be dervishes next level that will steal the items from you.
8- Whenever posibble, kill all dervishes from a level first and take the keys and scrolls later.
9- Vortexes only produce monsters when they are on screen. That ghost vortex behind a wall you can't get to? Just walk away from it, and it will stop producing monsters.
10- Always go for the vortex first, the monsters second.
11- Never go Leeroy Jenkins into an enemy mob. Retreat to a corridor and kill them one at a time.
12- Run fast between the Snappers before the growing vegetation blocks your way and forces you to shot the plants. And remember that a death scroll doesn't wakes up the plants.
13- Rat vortexes (sewers) can't be destroyed. There is no point in stopping to kill rats. When you face a pack of rats from a sewer, just open your way throught and get away from the sewers as soon as possible.
14- Some Mad Monk vortexes can produce fanatic monks. When you shot at the fanatic monks, they produce a different sound, like if they were invulnerable. They aren't, they just take some more shots to kill than a regular monk.
15- There are only two monster types per level. If you see the same monster in two different colors, then those are the two kind of monsters you will face.
16- Level 42 is a reference to Douglas Adams, and is of couse a troll level.
17- If you ever find your path blocked by a relic because you have max level already, remember that by pressing F3 (surrender) you decrease all your relic levels by one. It sucks, but if you find yourself in such situation, it means you don't really need that many power to proceed.
18- When you find dervishes in a two player game, let one player kill the thieves while the other keeps the keys safe.
19- Score is worthless in this game, so don't waste health and keys to get chests filled with gold and jewels.
20- The answers to Arthur's questions are:
slow death curse
Finnigann 2017-01-12 3 points
I loved this game back then. My wife and I played it endlessly.
But now I have a 64bit machine and alas it wont run (it says) Is there a work around?
Cadence 2015-06-20 2 points DOS version
The second half of the description is completely wrong; Dungeon Stalkers is a two-player Gauntlet clone with few RPG elements. It does, however, feature an awesome and surprisingly robust construction set. I think at least a few months of my life were devoured by this one.
Piregwan 2011-04-20 1 point DOS version
Awsome game ! Spend weeks and weeks editing new levels for friends. Love it !
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Commodore 64 Version
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