Mac - 1994
Also available on: Windows 3.x
Description of Outpost Mac
1994, the year Outpost was released on Mac, as well as Windows 3.x. Made by Sierra On-Line, Inc. and published by Sierra On-Line, Inc., this strategy game is available for free on this page.
Comments and reviews
Yammer 2017-02-15 2 points Windows 3.x version
For anyone confused about the bin and cue files, they are a form of digital archive of a CD or DVD; a bit like a ISO file.
To use them, you need to "mount" them using a virtual CD/DVD drive program, such as Daemon Tools (daemon-tools.cc) or such.
Zap Branagan 2016-08-30 2 points
The best part about this game was the panic button. Anybody who had a colony go to hell and tried to use it knows what I'm talking about. I still remember it almost 20 years later.
ctcatuga 2016-06-27 1 point Windows 3.x version
I unzipped the file, but nothing installed. I have "outpost.bin" file that's 435,844 kb and "outpost.cue" file that's 1kb, but neither of them work. I have to choose an app to open them. I have the original CD that does not work, and thought this would. Please help!
What the math? 2015-08-26 -1 point
Windows version: 7mb
Is the windows version even the whole game?
Pash 2015-05-06 0 point Windows 3.x version
(Please escuse my english if i made mistake)
Well in a past, it's hardest to play a game if you'r ain't got the good configuration, in recent month my resolution has to litter the original game and i never play this game entirely.
Today we have an emulators and virtualbox, so thanks to the developpers and thanks to this kind of site for a part of old gamers, like me.
Nuker 2015-04-13 0 point Windows 3.x version
Ya could do with adding some instructions on how to run these on modern systems. Can't seem to run this bugger with DOS Box.
Freddo 2014-08-21 0 point Windows 3.x version
This is a really great game, once you figure out the controls! I spent days on end playing it and I'm downloading it now to play it again! Then I'll try Outpost 2 as well!
Sardus 2014-06-13 0 point Windows 3.x version
Really hard to figure out to do because of the crap manual. But stick with it - once you figure out how this game is meant to be played it is really actually quite good. Don't be upset if things don't work the first time. Once you figure out how buildings work it isn't so bad.
Zoticus 2014-02-19 0 point Windows 3.x version
I had this game and I remember spending hours trying to make things happen -- nothing doing. I finally decided it was a turd. I'm going to try it once more, 20 years later! And let's see if it's still what it seemed or if I was a fool.
indstr 2014-02-11 0 point Windows 3.x version
Yea I had the CD of this game. Didn't really play it though.
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Windows 3.x Version
Outpost is one of the most over-hyped and worst fiascos in Sierra's history, and a game so poorly executed it should never have been released.
How awful is the game? Ty Brewer says it all in his prologue to the review of much-improved sequel Outpost 2: "Outpost was first released... just as the transition from floppy disks to CDs was reaching critical mass. The large capacity of CDs enabled Sierra to produce a game with stunning visuals and looked like a sure-fire winner. The game box was covered with quotes from such publications as Popular Science and Omni, the now-defunct futurist magazine.
Ah yes, I remember that winter, taking my precious Christmas cash to the electronics store to purchase just one computer game. Outpost was it. It had great pictures, testimonials about the realism and gameplay, and the look of a sure-fire hit. Fresh from months of SimCity, I fully expected "SimCity in Space". The stunning visuals were sparse - most of the visuals were what you saw on the box.
The "screen shots" were completely misleading - most of the shots weren't really taken from the game. Worse, the gameplay and manuals were pitiful. I don't mean just bad - it was a pain to play this game. Forget the hyped expectations the game had set for itself on the box, forget the stunning testimonials, the game was just plain bad... and boring. The game was work just to play. If any game was a candidate for a return, Outpost was it. But I didn't return it. There was something about the game's devotion to hard, real science that appealed to me. Perhaps I hadn't given it enough time? I played on. I played and played and played. The game got worse. Before I knew it, I was playing this game just to prove that it could be played and to show that I was not going to be beaten by this sorry piece of digital hell.
What was so wrong with the game? I'll sum it up in one brief description of a portion of the game. At some point your orbiter arrives at a planet and you must launch your equipment to the surface. A screen comes up with something like 8 buttons. You must click the buttons from the top to the bottom, then press "OK". Well, that's it. That's what passed for "fun" in Outpost. I just can't imagine someone at Sierra thinking that pressing 8 buttons from top to bottom somehow added to the gameplay - "Doh, I forgot to press the first button! This game rocks!" It was this apparent disregard for gameplay elements that doomed Outpost.
Oh, I'll never forget this handy keyboard setup: Ctrl-1 thru 3 for underground levels 1 thru 3. Too bad it was Ctrl-0 for the surface. What that meant was you couldn't cycle through the levels of with one hand - to see the surface level, you had to use your right hand. What would have been so hard about Ctrl-1 being the surface and 2 thru 4 being the underground levels? Oh yeah, that might make you spend more time playing the game and you would realize the game was plain awful."
Now you have a chance to find out just how bad the game really is. Be warned, though: this Real Dog IS much worse than you think.
Review By HOTUD
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