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SkyNET

DOS - 1996

Alt name The Terminator: SkyNET
Year 1996
Platform DOS
Released in United Kingdom, United States
Genre Action
Theme FPS, Licensed Title, Movies, Sci-Fi / Futuristic, Shooter
Publisher Bethesda Softworks LLC
Developer Bethesda Softworks LLC
Perspective 1st-Person
Dosbox support Fully supported on 0.73
4.59 / 5 - 34 votes

Description of SkyNET

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Armed

Well, I have to admit, when I first played Skynet, I was stunned. Utterly gobsmacked. 'This', I thought, 'is groundbreaking stuff'. To what am I referring? The gameplay? The graphics? The intricate level design? No.. in fact as far as Skynet goes, none of these are particularly remarkable. What's unusual about Skynet is that you actually begin the game with some decent weaponry, instead of the usual pop-gun that other games such as Quake or Duke Nukem 3D start you off with. I mean, why? As if sending you out to single-handedly wipe out an army of monsters wasn't enough, your superiors decide to kit you out with the crappest weapon you can find. I can only suggest that the military must be suffering serious budget cutbacks.

But in Skynet, you're thoughtfully provided with an Uzi, a laser rifle, some grenades, a handful of molotov cocktails, a machine gun, oh, and a lead pipe. The latter is bound to be the most useful weapon in the game, especially after you run out of ammo. After all, everyone knows that all giant 20 foot killing machines are duty-bound to stand absolutely still while you whack them futilely round the ankles with a bit of pipe. Some things never change..

Paradox

And in Skynet you'll need every last weapon and ammo clip you can lay your hands on. The game takes place some time in the future; Skynet, the US military defence computer has nuked most of humanity into oblivion, and is doing its damnedest to eliminate the remaining vestiges of human resistance. And things are far from pleasant. But in true dramatic tradition, things are about to get worse. Skynet has conveniently found a spare nuclear missile lying around (probably down the back of the sofa), and has decided to use it to wipe out the resistance. This is where you come in. As a member of the resistance, it's up to you to put paid to Skynet's plan, and ensure that the human race lives to be wiped out another day.

There's only one way to go about this, and I'm not talking about negotiating a peace treaty. You have to blast your way through seven missions, from the charred rubble-strewn wastelands, to the charred rubble-strewn naval base, all the way through to the er, charred rubble-strewn launch site. Still, someone's got to do it, and it wouldn't make for much of a game if you played the resistance fighters who stayed at home, munching biscuits and drinking tea. But for some reason, Skynet isn't too happy about you trying to put paid to its plans, and decides to send its army of robotic psychopaths out to stop you. Time to kick cybernetic bottom.

Wasteland

Before each level, you're given a pre-mission briefing in the command bunker, telling you exactly what it is you're risking your arse for. The briefing takes the form of a list of mission objectives or an appallingly poor FMV clip. The latter option is best avoided, unless you have a masochistic streak, since the quality of the acting is utterly, utterly, dire. And while the FMV isn't a central part of the game, as it is in games such as The Pandora Directive, it's easily the worst in-game video I've seen for a long time. You'd get a better standard of acting on Sesame Street.

The levels themselves are usually pretty similar. You start off on the surface, amongst the rubble and assorted dead things, and you have to make your way to a building or complex, head inside, download some information relating to Skynet's efforts, and make your way back to the start point. The last stage is where things can get mind-snappingly frustrating; you blast your way through hordes of baddies, get inside a building, blow away a few more terminators, and download the information. You're home and dry.. now all you need to do is get back to your jeep.. except that way back is no longer clear; it's been entirely re-populated with terminators and other nasties. In the ten minutes it took you to get the information? Yep, apparently so. If only you had some ammo left. Damn.

Rubble

There are about ten different baddies you'll have to deal with as you make your way through the levels, and you can split these up into three types. There's the small ground-based baddies, like the terminators and the raptors, which you can take out with a couple of well aimed rockets. Then there's the pant-cackingly scary hunter-killer robots, . These take more than a couple of hits to turn them to scrap. Finally there are flying HKs, which while not being very strong, have a nasty habit of flying just above you and shooting you in the back.

But as a counter to this, there are twenty different types of weapon you can use; you start off with about five, and pick up the rest as you go through the game. Some of the weapons, however, are almost identical to each other, using the same ammo, and having slightly differing damage and speed ratios. You'd think this'd be a good thing; you'd have to consider what you were up against, and pick the right weapon for the job. Unfortunately, it doesn't quite work this way. It's nearly impossible to remember what a weapon's advantages and disadvantages, without referring to the manual, and this isn't an option when you've got a twenty foot psycho robot baying for your blood. And even if you do know which weapon you want, some weapons can only be picked by pressing a key repeatedly; for example, pressing '3' will bring up the automatic rifle. Press '3' again, and it brings up the uzi. Press '3' again and it brings up the machine gun. There's no simple way of going to the weapon you want, and in the heat of combat you don't want to hang around. Perhaps you could say 'Oh, hello Mr Terminator.. can you just hold on for a few seconds while I changemy weapon?... Argghhh.. guess not.'

Flintstone

As for Skynet's levels, well they're not bad, but they could be a lot better. The outdoor sections are quite well done, with ruined buildings, rubble, cars and other debris scattered around. However, once you get inside, things take a different turn. For a start, the buildings and complexes look a little samey, with square rooms, and the odd staircase; every time you enter a building you get a feeling of deja vu. And secondly, the indoor sections are completely separate from the outdoor sections; each time you go through a door, a 'loading' message appears, and the building section is loaded. What's wrong with that, you may well think? Well, it makes the levels feel disjointed; you can't go into a building, go upstairs , and fire out of the windows at the baddies outside. Because the outside isn't there. Sounds complicated? It is. Why on earth Bethseda didn't stick with the time honoured tradition of just having one big map is beyond me. As it is, the levels just don't feel right.

Graphically and sonically, Skynet isn't anything to write home about either. The game uses Bethseda's X-Gine graphics engine, to supposedly allow for fast 3D effects. However, not all is well. The terminators look very little like their movie incarnations, and none of the in-game characters are all that well animated. Plus, while there is an SVGA mode, it runs slowly even on a P133; there's also no support for 3D accelerator cards. The sound effects are limited to the odd mechanical noise and explosions that sound like someone flatteninga milk carton. The original Terminator music is present but even that manages toget twisted somewhere along the way.

Bedrock

Oh, and there are bugs too. Daggerfall, a Bethseda game which also uses X-Gine was very very buggy when first released in the US, and while I haven't had Skynet crash on me, it's far from flawless. It's possible to get stuck in walls, and graphical errors crop up with alarming regularity. I've managed on several occasions to fall through the floor, and had to reload the game. Odd. And amongst the bugs is the strange 'quirk' whereby you can fire a grenade launcher or a rocket at point blank range, and take no damage yourself. Considering that in Quake and Duke Nukem 3D, being caught in a rocket explosion was one of the hazards of using the weapon, something is definitely amiss with Skynet.

One of the reasons that Bethseda released Skynet was that Terminator: Future Shock, the game's predecessor lacked a multiplayer mode, and Skynet has remedied this. But it can only support a maximum of four players, at a time when most of its competitors, such as Quake and Duke Nukem 3D can support more. Plus, as mentioned earlier, you can't snipe from windows, which is an option available to players of both Quake and Duke Nukem 3D. In fact, I think that pretty much sums up the whole game.. it's not as good as Quake or Duke Nukem 3D. Cliched, but true. It's not that Skynet is a bad game, it's just average at best. There's no incentive to make it through to the later levels, especially when the levels are so samey. It's only the Terminator tie-in that stops Skynet from being crap. If you're a Terminator fan, or you enjoyed playing Terminator: Future ShockSkynet is worth a look. But for everyone else, this is probably best overlooked.

Review By GamesDomain

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Comments and reviews

Robotas 2023-08-31 0 point

This game can be tricky with all the bugs, so Cheat codes can help through. This cheat codes work on Future Shock (from this Skynet edition) and Skynet games.

Press [Alt + /] or [Alt + ~] to access console (it will appear the message "Enter code: " then write the cheat codes you want.

GARBLE - Toggle cheat codes on/off
WILLNOTSTOP - Invincibility
ARNOLD - All weapons
SLUGS - Full ammo
SURGERY - Full health
SUPERUZI - Get the super uzi
ILLBEBACK - Skips to the next scene
NITROUS - Speeds up the game
ICANTSEE - Shows viewscreen
WHOAMI - Shows your name
COUNTERS - Shows your current coordinates
VERSION - Shows version
HELLO - Shows message: Hello?

Malorion 2023-08-26 -1 point

Downloaded the rip version and all patches etc. I've got DOSBox-X set up with a virtual drive and FreeDOS installed so it just boots into C:\. Before starting up DB-X, I extracted the rip version zip into a dir called SKYNET in my virtual drive's location. Then start DB-X, cd SKYNET, edit install.dat. I've got FreeDOS installed so that I get EDIT because DOSBox doesn't have it. You could edit install.dat outside of DB but you need to be careful which editor you use as it might change encoding &/or line ending. Notepad++ should work on Windows.

Anyway, edit install.dat and change the installpath and sourcepath to match your (virtual) install path so in my case changed "c:\" to "c:\skynet". Then just run skynet.exe and it should work fine.

I've tried the various patches; the 1.01 patch says the exe file contents don't match so it won't patch and none of the others seem to make any difference so I'm just running with the original files from the rip version. It's crashed once after I switched DB-X to fullscreen but setting it start that way will probably solve that. Haven't tried the ISO version at all, maybe some of the patches will apply for that.

I also changed all the controls to be normal WASD+mouse type layout and they're working fine.

mimmie 2023-05-15 0 point

Keyboard controls wont save

mimmie 2023-05-15 0 point

D Fend Reloaded it Exit on Start.

RyesMolins 2023-03-01 0 point

I get a "cannot open this file on this PC" error when opening any of the game's executables.

D 2021-09-03 3 points

If you get "Error: SysInit (can't open archive)" just open install.dat in a text editor and change the installpath and sourcepath entries to be your game install directory.
Example:

[skynet]
installpath=c:\SKYNET
sourcepath=c:\SKYNET
type=net_large

jmf 2021-06-03 4 points

bethesda games has always been janky but at least they had ambition
-civvie11

??? 2020-12-16 0 point

How do you install this thing?

DosGamer 2020-03-04 1 point

You can only can play when you open skynet.exe with dosbox

KC 2020-01-17 0 point

The games will not run using DosBox. I have included the patches which are supposed to fix these games so they work. There are only five files you can open in DosBox:

If I try opening DOS4GW.EXE I get a "fatal error 1004 Syntax is DOS4GW"

If I try opening INSTALL.EXE I get "DOS: FILE NOT FOUND: DATA\SCREEN.COL"

If I open LOADPATS.EXE I get "UNABLE TO READ ULTRSND ENVIRONMENT VARIABLE. RUN INSTALL OR SETGUS."

If I open SKYNET.EXE I get "Error: SysInit (can't open archive)"

The only thing that does work is the sound set up. It works and tests perfectly.

blahblah 2019-01-02 2 points

Compared to other Terminator games of the time, this one was really good. I think it used the same engine Bethesda used to make Elder Scrolls Arena & Daggerfall, because you had an overworld you would walk through, then buildings you could enter via doors in order to go to a seperate "inside the building" map. The problem was (as was the case with most Bethesda games) the game had bugs, would crash, etc, making it darn near impossible to beat.

HELP 2018-07-03 -8 points

How to play it.... i click on install on autorun and nothing.Wtf

nickel 2018-06-01 -2 points

i wanna play this in browser

tajlund 2017-05-10 1 point

This was basically just an improved version of Future Shock, but it was really good. I really wasn't very successful.

Joe Mama 2017-03-18 14 points

Word is that this game was actually created on August 4, 1997, and became self-aware on August 29th.

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DOS Version

DownloadRIP Version English version 159 MB DownloadISO Version English version 251 MB

Game Extras

Various files to help you run SkyNET, apply patches, fixes, maps or miscellaneous utilities.

PatchPatch 1.01 English version 179 KB PatchCustom High Res Patch English version 3 MB FixSVGA Fix for Patch 1.01 English version 453 KB MiscDemo English version 11 MB

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