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Commodore 64 - 1984

Also available on: Apple II - Atari 8-bit - PC-88

Alt names アズテック, Aztec-X
Year 1984
Platform Commodore 64
Released in United States
Genre Action
Theme Arcade, Generated Levels, Platform
Publisher Datamost, Inc.
Developer Datamost, Inc.
Perspectives 2D scrolling, Side view
4.6 / 5 - 15 votes

Description of Aztec

Aztec (aka アズテック), a really nice action game sold in 1984 for Commodore 64, is available and ready to be played again! Also available on Apple II, Atari 8-bit and PC-88, time to play an arcade, platform and generated levels video game title.

External links

Comments and reviews

Rob-PA 2023-12-24 1 point

Notice the game’s title screen copyright: “(c)1933” — Is that a clever nod to archaeologist and anthropologist, Zelia Maria Magdalena Nuttall (6 September 1857 – 12 April 1933)?

Rob-PA 2023-09-22 1 point Apple II version

I’ve been waiting to try this game for myself since boarding school, 1984! LOL. I have memories in 9th grade of watching schoolmates at Mercersburg Academy play it on an Apple II in an empty classroom on the weekends. These types of games were such a novelty back then. One student made a copy for me on an ‘Elephant’ 5 1/4” diskette of the era; but it was always hit or miss with those - after several expectant minutes, mine would never load beyond a partial title screen! An early lesson, and some poetic justice, I suppose, for seeking a pirated copy. I don’t see the giant squid in the sample screens; please tell me there’s a giant squid with undulating tentacles. That was so thrilling to view in the Apple II’s streaming color motion graphics. Ah, the memories... Thanks. Now don’t mind if I do help myself to an Abandonware copy. ;-)

Vzzdak 2023-02-14 1 point Commodore 64 version

Easter egg when you first start the game.
1. Before going down the stairs.
2. Crouch and go left.
3. Place dynamite at the wall.
4. It will fall to bottom of screen.
5. When you stand up, the dynamite explodes.
6. Go down the stairs, and you will find yourself on the bottom-most level.

EkimByte 2022-12-05 1 point Commodore 64 version

loved this game!
My mom found a glitch, where if you crawl up on something, like a pile of skulls, and crawled off... you would fall through the floor. Got out of a few traps that way. ;-)

Kevo 2022-04-16 2 points

Apple II had pink and green and white graphics. The weird beast creature noise, I can still remember the sound haha. That meant get the hell out of the room!

ozmobike 2018-10-13 2 points

Definitely one of my favorite games.. played it on Apple II+ and Commodore 64.. Hated those creepers.. And the anxiety when you finally were able to find "The Idol".. thnx!!

softwarejanitor 2018-03-13 1 point

Is Paul Stephenson still around? People like John Romero (of id software fame) are looking for him.

FWIW, I luuuuved Aztec and also Swashbuckler back in the day. Great games that were really amazing to be possible on a machine as limited as the Apple II.

Falstaff 2016-05-24 7 points

My uncle Paul Stephenson designed this game in the 80s. He was one of the most unique people I've ever known. Physicist in Louisiana who designed his own home, with the skeleton in the shape of a geodesic dome. Very fun game, hard though. Released closely with Indiana Jones!

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Commodore 64 Version

Apple II Version

Atari 8-bit ROM

PC-88 Version

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