Description of Helter Skelter
A fun little action game that plays like Marble Madness meets pinball, Helter Skelter is a ball-rolling game with a simple goal: move the ball to hit moving targets within time limit to win a level. Higher levels feature hazards and bonus items, from which you can score big points by hitting them in the right sequence. Most targets are cutesy-looking aliens, and the one you must bounce at next is designated with a big yellow arrow. Simple, yet effective.
Although not groundbreaking by any means, Helter Skelter still provides ample fun during that 5-10 minute break when you feel like exercising your reflexes :)
Review By HOTUD
Captures and Snapshots
Comments and reviews
moonbug 2015-05-03 2 points DOS version
The closest game I played to this is Palace Software's old game Cauldron II, at least as far as the bouncing character goes. In both games you have to time your bounces and lateral motion to avoid monsters and reach things or platforms. But here the time limit makes things a lot more difficult, and you end up feeling rushed. I still managed to get to level 9 on my first try, but probably some of that was due to luck.
I also tried the Amiga version cracked by Skid Row and includes a trainer that lets you disable the time limit altogether. Even so, it took me a long time to get to the first level where the game gives you a continue password (level 11?) and the difficulty increases drastically at that point, so much that it becomes tricky even without the time limit (I basically had to quit there for the night).
Well it's a cool game concept anyway. Maybe it just takes some practice to master the movement...
Btw, in the DOS version the keyboard controls are Shift key to bounce, and arrows to move. You start the game with F1 (just hit Shift if you don't have a password). Also the game includes a level editor that you can apparently access with F10 (I haven't tried this yet).
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Commodore 64 Version
Amstrad CPC Version
Atari ST ROM
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