Star Saga: Two - The Clathran Menace
DOS - 1989
Also available on: Apple IIgs
Description of Star Saga: Two - The Clathran Menace
One of the most underrated, unknown classics ever made for the PC, Star Saga: Two - The Clathran Menace is the second and unfortunately final in the short-lived Star Saga series of epic science fiction adventures. Star Saga like its predecessor is a very innovative and well-written game that combines the best aspects of a pen & paper RPG game, an outstanding plot, and Choose-Your-Own-Adventures books with the complexity of a computer RPG, resulting in an incredibly immersive gaming experience.
The story takes off where Star Saga: One left off. You still play as one of the same six explorers from the first game, only this time with different motives. The game is decidedly more challenging than Star Saga: One: in addition to the usual space exploration, interaction with aliens, trading commodities, and upgrading your ships, you will have to engage in many space battles. There’s also a time limit – the game’s name refers to a threat from the Clathran, a mysterious evil race that’s going on an unstoppable rampage across the galaxy.
If you’ve never played a Star Saga game, I recommend you start with Star Saga: One first, because this one is considerably more difficult and less forgiving of leisurely exploration. Two thumbs up! Although Star Saga was to be released as a trilogy, Masterplay went out of business before part III was finished, so only Star Saga: One and Star Saga: Two were released.
Review By HOTUD
Captures and Snapshots
Comments and reviews
Shadow1011 2019-07-09 0 point
This was one of the best RPG games ever made for the Apple II/PC as far as I'm concerned. Technologically, of course, there's nothing really there. The strength of the first and second game was in the writing, which was like a choose your own adventure on steroids. It was immersive, well thought out, and blended a sense of awe regarding the unknown mysteries of space with humor and clever story. I would have paid a lot to get the third and final installment; the fact that the story will never be finished both frustrates me and fills me with wonder about what might have been.
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Apple IIgs Version
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