Treasures of the Savage Frontier
DOS - 1992
Also available on: Amiga
Description of Treasures of the Savage Frontier
Gateway to the Savage Frontier and Treasures of the Savage Frontier are the last two releases in SSI's famous but by-now-overused "Gold Box" engine.
Both games take place in the world of "Savage Frontier," a welcome change from the worlds of Forgotten Realms and Dragonlance used in most other Gold Box games. Gateway starts with your party drugged and robbed blind of all possessions. Soon, you get involved in a brewing political plot, and assigned the monumental task of defeating the evil wizard Vaalgamon. In the sequel Treasures of the Savage Frontier, the action starts after the first game leaves off: you are summoned to help the dwarves in their battle against the evil forces of Zhentil Keep. If you have played Gold Box games, you'll know exactly what to expect here: a solid blend of real-time first-person perspective and turn-based isometric combat. Similar to other Gold Box games (and especially the Krynn series), there is a LOT of fighting in Gateway and Treasures: so much so that anyone who dislikes AD&D mechanics will likely feel frustrated. Fortunately, the mostly interesting stories help keep things interesting. The best thing about these two games in my opinion is the character-specific side-quests: in Gateway, there are two NPCs that give you access to optional side quests, as well as different endings to the game. As befits the final Gold Box game, Treasures adds two welcome features: the effect of weather in battles, and the ability to call in reinforcements. Die-hard AD&D fans might complain about the low level caps (for example, eighth is the highest fighters can reach), but in a way, this serves as a nice throwback to the classic Pool of Radiance.
All in all, two worthy additions to every RPG's library, although the engine is clearly "long in the tooth," showing its age, and you still have to slog through far too many battles.
Review By HOTUD
Comments and reviews
Sam Singer 2017-07-04 0 point DOS version
Lots of big thanks and regards from India to the guys who have worked on this amazing website that too without FORCED INDUCTION OF ADVERTISEMENTS like most other abandonware websites do these days
GoGaredicks 2016-11-23 0 point
Part of the legendary gold box series. It doesn't get more classic than this, remember playing Pool of Radiance on my C64 back in the day, good times. Can't recommend this nostalgic classics highly enough.
Melon 2016-06-09 0 point DOS version
Sorry, while my fix works, it also doesn't. Still can't access the characters that are created.
Melon 2016-06-09 1 point DOS version
Open up the TREASURE.CFG in a text editor and make sure that the save folder matches the dosbox path for the save folder.
If you have gateway installed, you can change the folder there too.
Madmax 2014-10-04 1 point DOS version
Dear, Wise Old Man:
Screen shot + Photoshop = "Your wish come true..."
DaGecko 2014-05-17 -1 point DOS version
found all the docs in pdf format
Ole Skewl 2013-11-05 0 point DOS version
How do you get it to save? it says can't find save directory or import chars from gateway?
Mike 2013-09-27 0 point DOS version
Why isn't there a text version of the journal included? You actually need it to play the game and my journal has been long lost over the years as well as the disks.
A Wise Old Man 2013-02-21 0 point DOS version
The battle cry of this one was, obviously, "SHOW US YOUR TITS!!!" Sadly, nobody ever modded the game so that was possible :(
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