IndyCar Racing II
DOS - 1996
Also available on: Mac
Description of IndyCar Racing II
The full RIP contains: IndyCar 2006 Carset, WoO Sprint Cars 2001 Carset, GDSR Indy Lights Carset, USAC Sprints, Cart PPG '97 cars, patched Paintkit, two versions of Indianapolis, Bristol, Charlotte, Talladega, and some local short tracks.
Thanks to Glory Days Sim Racing for providing this package.
Captures and Snapshots
Screenshots from MobyGames.com
Screenshots from MobyGames.com / Platform: Windows
Comments and reviews
Brockleigh 2020-04-03 0 point DOS version
I get a "Unable To Find INDYCAR.EXE in ``" when running it through DOSBox.
Any hints? Tips? Tricks? Amusing anecdotes?
DTB35 2020-03-11 0 point DOS version
It Takes 5000 Bajillion Years To Start...
(Only The Rip With Car Sets & Tracks)
U FOOL! LOAD IT ALREADY!!!!!!!!
Nobody 2020-03-10 0 point
Wow! Runs great in DOSbox. Very fun... And very drive-able, unlike a lot of the F1 games out there (just my opinion, folks), old or new. Thanks for making it available again!
ACL Stands 2019-11-14 1 point DOS version
don't mount the indycar II directory as C:
you have to mount your C: as directory before it, i have mine in games\indycar2
then i just...
mount c games
for whatever reason its config is looking for indycar2 as a subdirectory
Travis 2019-04-21 -1 point
What do you mean the download has no sound I downloaded the Mac version of the game and it says it's a Mac file. So I can't run the game.
Josh 2017-08-19 1 point DOS version
When I try to run it in DOSbox I get "unable to find indycar.exe in '' "
what does this mean? Can somebody help?
Saiph 2016-01-14 2 points DOS version
I have ICR2 installed under DOSBOX, and sound works fine. Make sure you have DOSBOX set to emulate a standard SoundBlaster card, and run the ICR2 SETUP.EXE to select this. You may have to try SoundBlaster first, then SoundBlaster-16 etc. but you should find one that works eventually.
One extra tip: If you just run "INDYCAR.EXE", the game will have VGA 320x200 graphics. Try running "INDYCAR.EXE -h" and you should get SVGA 640x480 graphics instead.
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