DOS - 1991
Also available on: Amiga
Description of Merchant Colony
A boring precursor to Impressions' vastly improved High Seas Trader, Merchant Colony is an 18th century trading game that suffers from the same syndrome that characterizes all Impressions games of that period: long, tedious lists of statistics presented in static screens. You can set sail and recruit settlers to explore the New World, but very limited options and bland graphics seriously erode long-term play value. Fun for a while, but it really doesn't stand up to other, better games, such as Holistic Design's Machiavelli The Prince.
Review By HOTUD
Comments and reviews
OpenEndedD100 2021-02-26 0 point
H8rs aside, Merchant Colony is about colonization and not trade. It is a wonderful little game and very fun. You have to use alt-R to go 5x speed and alt-S to go 1x speed. You can tap alt-S when at speed 1 to advance up to speed 4 incrementally.
Televicious 2019-08-26 -2 points
Awful depressing game. Sure it's got a world map instead of just the Atlantic or Gulf, but it's dog slow. Also, not that I would want to play a slave trading game, but that was one of the largest "commodities" of when this is supposed to take place. So it's not even historically accurate. There is very little to even do in this game. You can pirate or merchant. No real goal except proto-capitalist Imperialist dawdling.
Better off playing Colonization and if you want a world to interact with play a custom map or Civ custom scenario.
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