Description of Rick Dangerous 2
Nice follow-up to Rick Dangerous, this time more akin to old aliens-invade-the-Earth movies than to Indiana Jones, but gameplay retains the same addictive action/puzzle blend of the original.
After the archaeological antics of Rick's first outing, he returns home to London.... only to find that entire city is being attacked by aliens. Determined to save the day once again, Rick soon climbs the stairs that lead into the bowels of the alien mothership.... Although the levels are no more archeological digs, gameplay remains the same. Rick starts the game equipped with a ray-gun (limited shots) and several electronic detonators (also limited), both of which can be used to triggering and neutralising traps as well as blasting aliens. While aliens are easily spotted and terminated, traps are what makes the game very devious and sets it apart from other platformers. Lasers built into the walls are hard to find and avoid. You must also pay attention to various switches and levers that are scattered throughout each level. These activate lifts, guns, and various other alien equipment that will help your quest. The game takes you across five levels, from the interior of a spaceship to the alien planet and beyond. Unlike the first game, you can now play the levels in any order - but you have to complete all of them to get to the fifth and last level. The cartoony graphics are outstanding throughout, although they are (of course) duller than the Amiga original.
One major gripe I have with the game is that it seems luck is more important than judgment for many puzzles, where trial-and-error is the only way to figure out how to escape the scene. You will likely die many times (especially after level 2) from pushing the wrong thing at the wrong time. Despite frustrating deaths, though, you still want to keep playing, because Rick Dangerous 2 is chock-full of that "just one more try" quality that all classic games share.
If you like the original and want more of the same, Rick Dangerous 2 won't disappoint, although be warned: it's not a little tougher than it's predecessor. A must-have!
Review By HOTUD
External links
Captures and Snapshots
Comments and reviews
Boleros 2024-12-14 0 point DOS version
A bit slow, in Dos-Box make the cycles go up with Control - F12 until you get between 7000 and 8000. Control - F12 to decrese them.
micro 2018-07-01 2 points Amiga version
One of those masterpieces. Same addiction level as Superfrog, Turrican II and Street Fighter II on Amiga. Amiga!!!
Paperinik77pk 2010-11-21 3 points DOS version
THE PLATFORM!!!
Nice,humorous,challenging,addictive. The Amiga version is the best one due to great graphics and sound. Pc versions are a little less brilliant, but are still great! Good graphics also in CGA.
All in all, a little masterpiece.
10 out of 5!
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DOS Version
Amiga ROM
- Year: 1990
- Publisher: MicroProse Ltd., U.S. Gold Ltd.
- Developer: Core Design Ltd.
Amstrad CPC Version
- Year: 1990
- Publisher: MicroProse Ltd.
- Developer: Core Design Ltd.
Atari ST ROM
- Year: 1990
- Publisher: MicroProse Ltd.
- Developer: Core Design Ltd.
Commodore 64 Version
- Year: 1990
- Publisher: MicroProse Ltd., U.S. Gold Ltd.
- Developer: Core Design Ltd.
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